NAPS Rules (NAPS Tournament Rules Document)

1)           Each team will play a minimum of four games.

2)         All preliminary round games will be two periods of twenty minutes, stopped time.

3)            Pre-game warm-ups will be three minutes.

4)            Each team should be ready to play 15 minutes PRIOR to their scheduled start times.

5)            There will be no discussion on coach ejections from games.

6)            No equipment penalty will be awarded (ex. Curves, torn pant, etc.).

7)            Minor penalties will be 2 minutes (1.5 minutes in playoffs) and Major penalties will be 5 minutes.

8)            A defaulted game result will be 2 - 0 for the winning team and 6 – 0 result to the loosing team.

9)            In case of a regulation tie, we will have a shootout (best of 3 format). 3 players will be chosen by each team’s Coach at the end of regulation.  Should the tie persist, we will continue 1 player at a time until the tie is broken (you must use different players than the ones used already).  A player cannot shoot a second shot until the whole team roster has been used.  The winning team will receive 1.5 points for a Shootout Win (SOW) and the losing team will receive 1 point for a Shootout Loss (SOL).  See below under “Playoff Tie Games” for rules in playoff games.

10)        All eligible players must be entered on the first game score sheet (maximum 21 players including 3 goaltenders).

11)        We will be playing with the no red line rule, therefore, 2 line passes will be permitted.

12)        The touch-up offsides rule will be used.

13)        Teams will begin the games on opposite sides at the opening faceoff.

14)        Players are permitted in the crease.

15)        A team that does not present itself to a game will be subjected to a disciplinary committee and subject to expulsion from the tournament.

16)        Should an “act of god” happen (power failure, major injury, etc.), after ½ hour the game will be called and the score will remain as is, no matter how long the game was running at the time of the “act of god”.

17)        If a difference of five goals or more exists at any time from the 10-minute mark of the 2nd period on, the remainder of the game will be of running time. The time will stop again should the differential be reduced to a 2 goal differential (ex. 5-3).

18)        One, 30-second time out per team per game will be permitted.

19)        Each team must be prepared to furnish a proof of age for any of its players upon the organizer’s request. Failure to do so will mean the expulsion of the player from the tournament until such proof can be shown.

20)        No protests will be accepted.

21)        Every team must dress a minimum of 6 players and 1 goaltender.

22)        A ten minute delay will be permitted to dress a second goaltender in the event the regular goaltender is injured and the team has no dressed goaltender on the bench.

23)        Body contact will be permitted at all levels (other than the 98 age level).

24)        A player will be immediately ejected from the game if he is caught hitting from behind. Depending on the severity of the gesture, a longer suspension may occur.

25)        A player can only play for one team and in only one category during this tournament weekend, failure to do so will disqualify the said player.

26)        A player must participate in at least two (2) games during the round robin portion of the tournament to be eligible for the playoff round. 

27)        Mouthpieces are required for all players.  Neckguards are optional.

28)        The ice will be resurfaced after every game.

 The committee reserves itself the final word on the interpretation of the rules.

 Tie Breakers

 If 2 teams are tied in points, the following order applies to determine the ranking of teams:

  1. Head-to-Head

  2. Most games won

  3. Best differential (Formula = Goals for + Goals against / Goals against)

  4. Least goals against

  5. Most goals for

  6. Least penalty minutes during the tournament

  7. Flip of a coin

 In the case where more than 2 teams are tied in points, the following order applies to determine the ranking of teams:

(The tied teams will go through each tie breaker until ONE team is determined the winner; Example-if no team is determined ahead of all other teams after Tie Breaker #1, then it will move on to Tie Breaker #2, etc)

  1. Most games won

  2. Best differential (Formula = Goals for + Goals against / Goals against). If goals against = zero, you will be ahead of everyone. If two or more teams have a goals against = to zero, the most goals for will be ahead.

  3. Least goals against

  4. Most goals for

  5. Least penalty minutes during the tournament

  6. Flip of a coin

 When the tie is reduced to two teams, the order of tiebreaker defaults back to the 2 team tiebreaker rules noted above, including head-to-head.

 Playoff Tie Games

If there is a tie game at the end of regulation time during the tournament playoffs, the following overtime rules will apply:

A)    One, Five minute sudden-death period.  Four on Four + Goaltender

B)    Shoot-out, three penalty shots to each team. Should tie persist, one penalty shot each until there is a winner.

 PLEASE READ CAREFULLY

Respect the referees at all times, should you have a situation you would like to discuss concerning a particular individual, we have appointed a referee in chief who is available to you, he does not have the power to change a referees decision. However, we have advised our refereeing staff to treat coaches with respect and they will expect the same in return. They will not exercise any patience when being sworn, screamed or gestured at. 

NAPS Tournament Rules Document

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